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Chinese Checkers Game Rules
The Rules Of Chinese Checkers

Equipment
Each point of the star is a triangle consisting of ten holes (four holes to each side). The interior of the board is a hexagon with each side five holes long. Each triangle is a different color and ten marbles with corresponding colors.
Preparation
Chinese Checkers can be played by two, three, four, or six. Obviously, for the six player game, all marbles and triangles are used. If there are four players, play starts in two pairs of opposing triangles and a two player game should also be played from opposing triangles. In a three player game the marbles will start in three triangles equidistant from each other.
Each player chooses a color and the 10 marbles of that color are placed in the appropriately colored triangle.
Objective
The aim of the game is to be the first to player to move all ten marbles across the board and into the triangle opposite.
Play
A toss of a coin decides who starts. Players take turns to move a single marble of their own color. In one turn a marble may either be simply moved into an adjacent hole OR it may make one or more hops over other marbles. Where a hopping move is made, each hop must be over an adjacent marble and into a the vacant hole directly beyond it. Each hop may be over any colored marble including the player's own and can proceed in any one of the six directions. After each hop, the player may either finish or, if possible and desired, continue by hopping over another marble. Occasionally, a player will be able to move a marble all the way from the starting triangle across the board and into the opposite triangle in one turn!
Marbles are never removed from the board. It is permitted to move a marble into any hole on the board including holes in triangles belonging to other players, even triangles not presently in use. However, once a marble has reached the opposite triangle, it may not be moved out of the triangle - only within the triangle.
Finishing
The first player to occupy all 10 destination holes is the winner.
Debate has always arisen over the situation where a player is prevented from winning because an opposing player's marble occupies one of the holes in the destination triangle. Many game rules omit to mention this implying that it is perfectly legal to block opponents in this dubious fashion.
Masters Games suggests the following additional rule which should be wide enough to capture all such situations: If a player is prevented from moving a marble into a hole in the destination triangle because of the presence of an opposing marble in that hole, then instead of playing in the usual way, the player is entitled to swap the opposing marble with that of his own marble.
Alternatively, you can just say that should one or more of the holes in the target triangle contain a marble belonging to another player, this does not prevent a player from winning. The game is simply won when all the available points within the triangle are occupied
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